View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005944 | unreal | ircd | public | 2021-06-30 09:27 | 2021-06-30 11:44 |
| Reporter | Valware | Assigned To | syzop | ||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 5.2.0 | ||||
| Summary | 0005944: modes set by a remote server always shows to the user as a local server mode change | ||||
| Description | I don't know if it's a bug or intentional but this /could/ mess with some stuff. not really sure what, but there's probably a bot out there that's gone haywire XD sorry if it is supposed to be this way, but I realise it did not used to be this way, so I thought I should mention it. :) | ||||
| Steps To Reproduce | SAMODE on a remote server and watch it appear to be set by the local server | ||||
| Additional Information | [06:53] * ChanServ ([email protected]) joins #Valeyard [06:53] * irc.valware.uk sets mode: +a ChanServ Supposed to come from services.valware.uk | ||||
| 3rd party modules | |||||
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cannot reproduce. user1 on server1 user2 on server2 ------ if user1 does samode user2 sees server1 doing the mode change; and works the other way too. -- iam on v5.0.9.1, but i didnt see any related changes in this. |
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hi, I have looked further into it and it appears to be a bug in my client. please accept my apologies. |
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No problem |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-06-30 09:27 | Valware | New Issue | |
| 2021-06-30 09:50 | Lord255 | Note Added: 0022056 | |
| 2021-06-30 10:16 | Valware | Note Added: 0022060 | |
| 2021-06-30 11:44 | syzop | Assigned To | => syzop |
| 2021-06-30 11:44 | syzop | Status | new => closed |
| 2021-06-30 11:44 | syzop | Resolution | open => no change required |
| 2021-06-30 11:44 | syzop | Note Added: 0022061 |