View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004227 | unreal | ircd | public | 2013-07-25 22:49 | 2015-07-13 22:13 |
| Reporter | katsklaw | Assigned To | syzop | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Summary | 0004227: [feature] Add ability to grant access to users based on user mode. | ||||
| Description | Not sure about the best way to do this. Perhaps perhaps a channel mode that allows users with specific modes gain specific access. As an example, allow umode +o to be +o in #Help or umode +N gets SOP access in #Opers | ||||
| 3rd party modules | |||||
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Correction, +N gets +qo, not SOP access as SOP is a services thing. |
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I think this is an item that is more of a job for the services running on the network. I don't see much need for the IRCd to manage this, and as Unreal is designed to be run with services, it would be a services kind of thing. Anyone else have thoughts on this? |
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I have to agree with this being a services feature. |
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I'll also agree on this being a services feature. |
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Yeah, services. Or write some 3rd party module :) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-07-25 22:49 | katsklaw | New Issue | |
| 2013-07-25 22:50 | katsklaw | Note Added: 0017724 | |
| 2013-07-27 18:26 | Stealth | Note Added: 0017728 | |
| 2013-07-27 18:26 | Stealth | Status | new => feedback |
| 2013-07-29 23:41 | Jobe | Note Added: 0017734 | |
| 2013-10-18 02:50 | ShawnSmith | Note Added: 0017798 | |
| 2014-03-14 01:14 | peterkingalexander | Issue cloned: 0004281 | |
| 2015-07-13 22:12 | syzop | Note Added: 0018483 | |
| 2015-07-13 22:12 | syzop | Status | feedback => closed |
| 2015-07-13 22:13 | syzop | Assigned To | => syzop |
| 2015-07-13 22:13 | syzop | Resolution | open => no change required |