View Issue Details

IDProjectCategoryView StatusLast Update
0004688unrealircdpublic2016-05-23 16:42
Reportercapitaine Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version4.0.3.1 
Summary0004688: Mode f cannot be removed
DescriptionOnce it has been set +f, mode cannot be removed from a channel.
Steps To ReproduceJOIN :#Mychan
:tester!test@localhost JOIN :#Mychan
:Cool.chat 353 tester = #Mychan :@tester
:Cool.chat 366 tester #Mychan :End of /NAMES list.

MODE #Mychan +ntf :[20t#b]:10
:tester!test@localhost MODE #Mychan +ntf [20t#b]:10

MODE #Mychan :-ntf
:tester!test@localhost MODE #Mychan -nt

MODE #Mychan :-f
(no reply)
Additional InformationStill commenting loadmodule "chanmodes/floodprot" then rehashing does not remove it.
3rd party modules

Activities

syzop

2016-05-23 15:48

administrator   ~0019280

Mode f is a type B channel mode that requires an argument for unsetting as well.
So the syntax is: /mode #chan -f [20t#b]:10
(or /mode #chan -f anythinghere)

Other type B channel modes are k and L.

capitaine

2016-05-23 16:39

reporter   ~0019281

Ah I see, that's right. It behaves differently on Unreal 3.2 so I thought it was a bug.

syzop

2016-05-23 16:42

administrator   ~0019282

That's true. Sure, no problem.

Issue History

Date Modified Username Field Change
2016-05-23 15:33 capitaine New Issue
2016-05-23 15:48 syzop Note Added: 0019280
2016-05-23 16:39 capitaine Note Added: 0019281
2016-05-23 16:42 syzop Note Added: 0019282
2016-05-23 16:42 syzop Status new => closed
2016-05-23 16:42 syzop Resolution open => no change required